|Tier VII KM CV|
|Exp Cost|| 97,750 (from Seydlitz)
130,113 (from Blucher)
|Next Ship||Project J|
|Armament|| 5.9" /60 SK C/25 2 x4 (HE: 1,108)
4.1" /65 SK C/33 2 x4 (AA: 651)
|Upgradeable Stats|| Hull Limit Reliability -> 83.425%
OH Duration -> 3.33s
|Landing Force Power||650|
|Available Aircraft||Recon, Fighter, Dive Bomber, Torpedo Bomber|
She may look small, but the Project K is quite the capable CV with a powerful defensive armament.
Suggested Strategy Edit
As with any CV, you'll want to avoid being found when playing the Project K. Although her defense guns are powerful, they have a limited firing arc and cannot fire directly forwards or backwards, and the Project K itself is quite squishy.
Being a Tier VII CV, you don't get access to much that you didn't already have access to with the Project D or the Seydlitz. You have the same type of aircraft available to you, and the same launch capacity. You do, however, get a fair bit more aircraft space than previous CVs, and this can be upgraded even further.Play to survive, prioritize your targets, and keep in mind the tips on the ship classes guide as well as the aircraft guide.
- Bulge Armor can offer a nice buffer against subs and DDs that will try to hunt you down, but don't go overboard -- you want to squeeze every knot of speed that you can out of this thing if you want to stay alive.